Driving Stage3D – A Post Mortem | BECK, SAENZ
Nate and Jeremy will share their experiences building an arcade-style driving game for a major automotive manufacturer’s booth at the Detroit Auto Show using Adobe AIR and Stage3D. Learn how their...
View ArticleNext Generation Flash Gaming – Lessons from Console Development | Justin LAMBROS
As next generation consoles loom on the horizon, what lessons can Flash game developers learn from blockbuster console game makers? What are best practices in art, design and player engagement...
View ArticleCombining action and strategy in one game: The making of Automech Tower...
Aliens are decimating Earth, as humans scramble to survive the onslaught. Resistance scientists need more time to finish their ultimate defense weapon! Your mission is to defend the human...
View ArticleAS3/AIR to iOS in 157 Easy Steps | Ryan Henson CREIGHTON
Porting your AS3/AIR project to run as a native app on Apple’s iOS isn’t the most straightforward process. Adobe makes it less painful with CS5.5, but did you know you can also develop AS3 iOS...
View ArticleDeep Dive into Starling & Bacon | BRIMELOW, IMBERT
Lee and Thibault are going to take a deep dive into the Starling framework, and will show off some cool demos. Delivered at the Flash Gaming Summit @ Casual Connect Seattle, July 2012. Lee...
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